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NEWS: IBM's Sword Art Online Virtual Reality MMO Project Teased in Screenshots, Videos




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Videogamep



Joined: 10 Jun 2014
Posts: 564
Location: CA
PostPosted: Fri Mar 18, 2016 12:13 am Reply with quote
This actually looks pretty cool. I hope it turns out well.
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Seska1973



Joined: 31 May 2015
Posts: 150
Location: Germany
PostPosted: Fri Mar 18, 2016 12:17 am Reply with quote
i do not think this is something for Tight Space at Home.. I mean hand Controller to walk and interact is save more space. This version here is for Gamestores where they have enough space for walking and such
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Mertal



Joined: 17 Mar 2010
Posts: 88
PostPosted: Fri Mar 18, 2016 12:33 am Reply with quote
Still underwhelmed ATM. On the top two videos we just see a couple of players doing whatever. I would be more impressed if I can see WHAT they were doing in the game, and how well it looks and works.
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Hiroki not Takuya



Joined: 17 Apr 2012
Posts: 2529
PostPosted: Fri Mar 18, 2016 1:11 am Reply with quote
Yeah, IBM wants you to think they are working on a real-life SAO VRMMORG, but I guarantee this is to sell something like business computer services. It's just for publicity, and I doubt severely they'd be so dumb as to try to enter the game system market now...
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AnimeLordLuis



Joined: 27 Jan 2015
Posts: 1626
Location: The Borderlands of Pandora
PostPosted: Fri Mar 18, 2016 1:35 am Reply with quote
That's one small step for man and one giant leap for mankind getting closer and closer to one day having VR Waifu's. Wink
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residentgrigo



Joined: 23 Dec 2007
Posts: 2438
Location: Germany
PostPosted: Fri Mar 18, 2016 7:16 am Reply with quote
None of the (Japanese) online worlds seen in the "post-.hack" landscape are remotely possible in any of our lifetimes. The development budget alone would be unfeasible as you would need money that only very few companies or even nations have to commission the production. We would also need sentient AI for any of this to work and an army of the world's top scientists to keep the "game" going. Let´s say all hat could be achieved and the result would be be a mere "video game" that targets primary teen. How exactly would the loses be regained and over how long a time?
How expensive would the game be to play too? Another problem is that such worlds tend to go Syknet so we would also create a global catastrophe just waiting to go nuclear. Awesome!

I remember the VR from the 90s and it was trash and today´s one is a joke too. 3D was actually a boom in the 1950s so we are still riding high on that pipe dream... My county can´t have trains running on time but some are currently promising a living and breathing world inside a cheap VR headset that surpasses our real one in every single way possible. How fun dreaming and i will throw on my PS4 in the meantime that still mainly plays up-converted Xbox 360 games. Sigh.

These "light" novels and comics target children for a reason so dream about a solution to the refugee crisis, space colonization or an alternative to oil instead. Lastly play Metal Gear Solid 2, watch Make love not Warcraft or a documentary on Second Life as any such simulation would murder society and productivity at the core and don´t think that anyone would read manga again as everyone would be their own "space age hero". Seen here:

A (real) novel about VR worlds that i can actually recommend is the cyberpunk classic Snow Crash and the recent Ready Player One.


Last edited by residentgrigo on Fri Mar 18, 2016 7:20 am; edited 1 time in total
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Shiroi Hane
Encyclopedia Editor


Joined: 25 Oct 2003
Posts: 7580
Location: Wales
PostPosted: Fri Mar 18, 2016 7:17 am Reply with quote
Hiroki not Takuya wrote:
Yeah, IBM wants you to think they are working on a real-life SAO VRMMORG, but I guarantee this is to sell something like business computer services.

I've already read an article to that effect. Having spent a while trawling Engadget, it apparently wasn't there...
This is probably it:

http://www.theverge.com/2016/3/1/11137738/sword-art-online-vr-mmo-ibm
Quote:
The Verge asked IBM to confirm whether the game is a real MMO in development or a shorter standalone experience, and a spokesperson replied that "It is the latter, involving an event from March 18th to 20th, 2016 in Tokyo that will allow a select group of participants to experience this VR game Sword Art Online, brought to life with IBM's SoftLayer cloud service."
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jojothepunisher



Joined: 04 Sep 2007
Posts: 799
PostPosted: Fri Mar 18, 2016 7:31 am Reply with quote
It is funny how we don't get to see any of the in-game footages, mighty funny I say. I am even more tempted to think that these guys are actually just a bunch of actors. I mean, com'on, they don't have that sort of technology yet for converting actual hand movement into movement in -game, and that one guy in the video was just gleefully doing the SAO menu browsing hand movements.
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