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Veteran Animator Terumi Nishii on the Problems and Future Facing the Anime Industry


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TheSleepyMonkey



Joined: 11 Jul 2022
Posts: 895
PostPosted: Mon Feb 19, 2024 9:22 am Reply with quote
Quote:
With all this in mind, Niishi has some predictions about anime's future in Japan. “As things stand now, I expect budgets to go up,” Nishii explained. “But the money received doesn't necessarily reflect on the quality of the work. As I mentioned before, the number of amateur-level animators is increasing rapidly—and no matter how much money you give to amateur-level animators, they're still amateur-level animators.”

“We're getting to the point where no matter how much money you have for people who are good at the job, you won't be able to find them—and once that happens, the number of skilled people won't increase unless you develop them and this is why we are creating the Animator Skill Test,”


This is a good read. Most people tend to just pinpoint animation limitations as an issue of money, and it obviously is important, but money can only get you so far when the actual major problem is animation talent being stretched thin amongst projects.
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gordonfreeman1



Joined: 13 Nov 2023
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PostPosted: Mon Feb 19, 2024 12:18 pm Reply with quote
TheSleepyMonkey wrote:
Quote:
With all this in mind, Niishi has some predictions about anime's future in Japan. “As things stand now, I expect budgets to go up,” Nishii explained. “But the money received doesn't necessarily reflect on the quality of the work. As I mentioned before, the number of amateur-level animators is increasing rapidly—and no matter how much money you give to amateur-level animators, they're still amateur-level animators.”

“We're getting to the point where no matter how much money you have for people who are good at the job, you won't be able to find them—and once that happens, the number of skilled people won't increase unless you develop them and this is why we are creating the Animator Skill Test,”


This is a good read. Most people tend to just pinpoint animation limitations as an issue of money, and it obviously is important, but money can only get you so far when the actual major problem is animation talent being stretched thin amongst projects.


Well said. This talent quality issue also parallels the IT industry too where devs who have can barely code after spending a few hours on some basic web dev courses are being asked to ignorantly build complex applications with the security, quality, maintainability and ultimately sustainability problems this causes. Protecting workers as human beings and the quality of the work go hand in hand.
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Blood-
Bargain Hunter



Joined: 07 Mar 2009
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PostPosted: Mon Feb 19, 2024 1:58 pm Reply with quote
Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.
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Ojamajo LimePie



Joined: 09 Nov 2007
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PostPosted: Mon Feb 19, 2024 3:58 pm Reply with quote
Labor conditions are obviously the most important thing, but the skill issue has become noticeable these last few seasons. The most obvious example is CG carriages replacing drawn ones, due to the lack of animators skilled in horse walk cycles. Mechanical animation in general is a skill that's being lost.
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harminia



Joined: 24 Aug 2015
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PostPosted: Mon Feb 19, 2024 7:27 pm Reply with quote
Ojamajo LimePie wrote:
Labor conditions are obviously the most important thing, but the skill issue has become noticeable these last few seasons. The most obvious example is CG carriages replacing drawn ones, due to the lack of animators skilled in horse walk cycles. Mechanical animation in general is a skill that's being lost.


To be fair, the CG carriages have been a thing for a long time. I remember it in OG Black Butler and that was years ago. Animators lacking skill in horse walk cycles and mechanical animation is unfortunately not a new thing and clearly not a priority in the industry.
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nobahn
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PostPosted: Mon Feb 19, 2024 9:57 pm Reply with quote
Blood- wrote:
Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.

HAHAHAHAHA!!!!! Laughing Laughing Laughing
Ah, dear me; your naivete is so endearing.....
Crony capitalism's longstanding war against labor rights shall never end. Never.
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light turner



Joined: 13 Aug 2022
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PostPosted: Tue Feb 20, 2024 12:11 am Reply with quote
Blood- wrote:
Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.


Resolving skill issues usually involve more training (money) or hiring more skilled (expensive) animators instead. More money will help in those ares but simply giving money to the entry level animators isn't going to suddenly make them better at their job so that seems unlikely.
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Blood-
Bargain Hunter



Joined: 07 Mar 2009
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PostPosted: Tue Feb 20, 2024 5:50 am Reply with quote
light turner wrote:
Blood- wrote:
Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.


Resolving skill issues usually involve more training (money) or hiring more skilled (expensive) animators instead. More money will help in those ares but simply giving money to the entry level animators isn't going to suddenly make them better at their job so that seems unlikely.


That's true, but better pay and conditions will help the industry retain skilled animators and potentially attract more talented animators to begin with. It would be a shame if this article left anime fans with the impression that lack of training was the biggest problem facing the industry. Although I'm sure the money dudes would love for the public to think that.
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gordonfreeman1



Joined: 13 Nov 2023
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PostPosted: Tue Feb 20, 2024 9:54 am Reply with quote
Blood- wrote:
light turner wrote:
Blood- wrote:
Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.


Resolving skill issues usually involve more training (money) or hiring more skilled (expensive) animators instead. More money will help in those ares but simply giving money to the entry level animators isn't going to suddenly make them better at their job so that seems unlikely.


That's true, but better pay and conditions will help the industry retain skilled animators and potentially attract more talented animators to begin with. It would be a shame if this article left anime fans with the impression that lack of training was the biggest problem facing the industry. Although I'm sure the money dudes would love for the public to think that.


That's not what the article is implying IMHO: it's clearly calling out how unacceptable the conditions are but that part of the reason for overwork beyond a culture that needs to change is the new people are not competent however they are getting jobs due to demand. That would exacerbate and perpetuate the cycle if the skill gap isn't closed since you'd always have people scrambling to clean up other people's mess. Solving this would require a holistic solution both on the pay and work conditions (demand side) and the quality of people coming in (supply side). The article also clearly states the way out for the latter being a proposal for a standardized test which isn't a bad idea.
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whiskeyii



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PostPosted: Tue Feb 20, 2024 10:42 am Reply with quote
gordonfreeman1 wrote:
The article also clearly states the way out for the latter being a proposal for a standardized test which isn't a bad idea.


I’m actually a little stunned that there’s not already something like this in place already for the studios. I get that a lot of work is outsourced by necessity, but most studios that I’m aware of stateside require some kind of portfolio review, so is it just that the hiring process is completely glossing over that part, or that “competent” means being deliver a certain level of quality within a specific amount of time, and that these animators are technically competent, and just not given enough time to work with?
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Joe Mello



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PostPosted: Tue Feb 20, 2024 10:59 am Reply with quote
TheSleepyMonkey wrote:
Most people tend to just pinpoint animation limitations as an issue of money, and it obviously is important, but money can only get you so far when the actual major problem is animation talent being stretched thin amongst projects.

It's both. Upgrading education and apprenticeship/mentoring resources is useful, but the people who go through those programs still need to pay bills. Investment needs to be made at every level of the process, from school, to on-the-job-training, to post-ed learning, to paying both junior and senior animators living wages.
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Blood-
Bargain Hunter



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PostPosted: Tue Feb 20, 2024 12:13 pm Reply with quote
@ gordonfreeman1 - I agree that the article itself is pretty clear but I was reacting more to the fact that the first few posters seemed to be concentrating on the lack of proper training aspect more than wages/working conditions.
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TheSleepyMonkey



Joined: 11 Jul 2022
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PostPosted: Tue Feb 20, 2024 3:04 pm Reply with quote
whiskeyii wrote:
gordonfreeman1 wrote:
The article also clearly states the way out for the latter being a proposal for a standardized test which isn't a bad idea.


I’m actually a little stunned that there’s not already something like this in place already for the studios. I get that a lot of work is outsourced by necessity, but most studios that I’m aware of stateside require some kind of portfolio review, so is it just that the hiring process is completely glossing over that part, or that “competent” means being deliver a certain level of quality within a specific amount of time, and that these animators are technically competent, and just not given enough time to work with?


More so the second case. Most of the people who work in the industry are freelancers, in the past few years, it's been increasingly more common for production assistants to just hire animators from Twitter in order to make up for the lack of staff. So while you often will get a ton of animators who have talent, their lack of experience in a proper pipeline combined with a lack of feedback from veterans as they are already taking new jobs, leads to bigger problems.

In fact, that's an issue Nishii and others have elaborated more on a previous interview with fullfrontal moe:

Quote:
Right now, the animation industry is crumbling because of the lack of staff. The cause isn’t just the lack of people. It’s also that those who are already there don’t have the necessary skills to do their job. There are so few people and so much work that animators don’t have the time to receive any feedback on their art. And a lot of people just won’t actually correct their drawings if they do receive feedback, because they’re already busy with their next job. In such conditions, people never become aware of whether they’re good enough or not and can’t improve. Such artists end up becoming animation directors, and then you have people who know nothing about animation production working in studios, and now it’s complete chaos.

Of course, not everybody can withstand such conditions, and some end up quitting. As a result, the chronic lack of staff is only getting worse, and that’s how production assistants end up recruiting people on Twitter. But such people don’t want to become pro animators in the first place, and there’s no way they’d know about the intricacies of animation production – but they still take the job, draw what they’re asked to, and consider their task done.


Quote:
That’s a topic I want to get into, but first, I’d like to ask Ms. Nishii. As an animator and animation director, what is it that’s missing so much in animators that makes the Skill Test so necessary?

Terumi Nishii: What’s missing… Just upload some drawings on Twitter, and you’ll get studios offering you a job.

(nervous laugh)

Terumi Nishii: You tell me what’s missing when you’ve never drawn any animation! (laughs)

Ayano Fukumiya: (laughs)

Terumi Nishii: That’s why we’re doing it.

I get it. (laughs)

Terumi Nishii: All the people who get those offers accept “because they’ve been invited”, or so they say, but they don’t know how things are actually supposed to be done and only get the other staff members angry at them. But their excuse is that they were offered the job – and because of that, they don’t even understand why other people might get angry.

This kind of situation happens a lot to foreign “animators”, but is it also the case for Japanese people as well?

Terumi Nishii: Yes, a lot. I suppose that production assistants have already exhausted their possibilities in Japan, so now they turn overseas and rely on automatic translation sites.

Don’t studios forbid production assistants to recruit people like that?

Terumi Nishii: They don’t. There are still people who do it, and whenever I go on Twitter, I still see people going, “We’re recruiting people who can do second-key animation”… It’s not that I don’t understand how these production assistants feel, but it’s not that easy to clean up the mess once you get an amateur on board.

Ayano Fukumiya: Even I could apply…

Terumi Nishii: You could. Even if you’ve never done animation before, you can get offers. People have no idea what being an animator is about. It makes me depressed…


Quote:
But the biggest problem and the root of all that is that every franchise, every series, every episode is missing people in charge. There might be some exceptions, but nowadays, nobody has the time, and you end up with 10 or 20 animation directors on a single TV episode. In such a situation, you no longer have any idea of who was responsible for the drawings you’re seeing.

Now, animators often say, “That cut is mine” on the web. They’re effectively taking that responsibility, aren’t they?

Terumi Nishii: That’s what they’re saying, but in the end, you can’t know who corrected that. Maybe all of it has been redrawn. Anyway, the problem is that you can’t tell who’s responsible for what anymore.

When someone under pseudo you’ve never heard about claims responsibility, you can’t really trust them. You really have to question how much of the animation you’re seeing is actually from their drawings.

The other thing is that now you have lots of young artists whose only goal is to become able to say ‘I did this!’ on Twitter. Rather than creating something, contributing to a work of animation, or moving people, they only want to brag and show off their ego. That kind of attitude only puts the rest of us in trouble.
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ThrowMeOut



Joined: 10 Oct 2018
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PostPosted: Tue Feb 20, 2024 7:44 pm Reply with quote
Yeah as an animator myself (but not on anime) I can attest that the pool of people who can actually do this job is pretty dang small. I've worked with fantastic artists who couldn't animate worth a damn.

It always stuns me how many anime comes out every year, especially new shows. Every new show means starting from scratch. And once the team is finally up to speed, finally comfortable with the art style and character designs, whoopsie time for a new show! Back to square one! It's so darn inefficient.

What anime really needs is fewer yet longer running shows. Oh and better pay of course.
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Shay Guy



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PostPosted: Tue Feb 20, 2024 9:49 pm Reply with quote
It doesn't sound like much has changed since this piece two years ago. Always gotta have more content to spew. Production budgets were already up to $250,000 to $500,000 an episode back then, and it seems like a lot of the production cost these days goes into throwing more bodies at a rushed, ill-managed production instead of actually investing in the systems you need to develop talent. Oshi no Ko was one of the biggest shows last year, but remind me how crowded the season finale's credits were?

A few months back, Nicholas Dupree referenced an interview with MAPPA CEO Manabu Otsuka, where he said he wanted them to be comparable to Kyoto Animation or Ufotable. In the past decade, Ufotable has released, oh, about 10 cours of TV anime (I guess Today's Menu for the Emiya Family would make it 10.5) and 5 movies if we exclude Demon Slayer episode compilations, averaging 1 cour and 0.5 movies per year. In the five years before the arson attack, Kyoto Animation produced 9 cours of TV anime and… er, 14 movies? 8 if you exclude everything Wikipedia lists as a recap, compilation, or summary. That's an average of 1.8 cours and 1.6-2.8 movies per year, though that was also pre-pandemic.

MAPPA? Going from 2019 to 2023 on their Wikipedia page, I count 20 cours of TV anime, not counting the 5 cours of co-productions (which I think can be counted for half) and about a cour's worth of Netflix anime -- I think I'll count that as 23.5 in all, plus 3 movies, for an average of 4.7 cours and 0.6 movies per year. That's not a recipe for KyoAni clout. Emulating KyoAni is the sort of thing that takes patience -- they didn't produce FMP! Fumoffu until 18 years after the studio was founded.

Mind you, Toei Animation manages to handle both One Piece and Pretty Cure round-the-calendar, with regular movies for both, plus forays into things like Dragon Ball Super, Digimon, Dragon Quest: The Adventure of Dai, GeGeGe no Kitaro, Sailor Moon Crystal, and so on. But (1) they have a lot more staff than MAPPA, (B) long series don't have the issues ThrowMeOut mentioned about having to start from pre-production so often, and (iii) they've built up about as much institutional knowledge as you'd expect from a studio that's been making anime since before Astro Boy.
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